Build 1
Build 2
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Ability Chunks Required

135

55

30

25

15

15
Patch: 5.0
Main weapon
E-liter 4K

Charge time to full
Value
1.533s
Max charge hold time
Value
1.25s
Sub weapon
Ink Mine

Ink tank consumption
Base
60%
Build
55.49%

No ink recovery time after usage
Value
0s
Marking duration
Base
5s

Marking radius
Base
3

Explosion radius
Base
8

Special weapon
Wave Breaker

Points to special
Base
210p
Build
189p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Wave Breaker wave max radius
Base
20

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 40 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Fully charged shot | 180 |
| Maximum partial charge | 80 |
| Tap shot | 40 |
Wave Breaker damage
| Type | Damage |
|---|---|
| Wave | 45 |
| Direct | 30 |
Actions per ink tank
| Ink Mine | Tap shots | Fully charged shots |
|---|---|---|
| ×0 | 70.16 | 6.31 |








