Support
Tacticooler
Ability Chunks Required
Ink Saver (Main)
55
Special Charge Up
45
Ink Recovery Up
30
Ink Saver (Sub)
30
Quick Super Jump
25
Sub Resistance Up
25
Intensify Action
15
Ink Resistance Up
10
Run Speed Up
10
Patch: 4.0
Main weapon
Z+F Splat ChargerZ+F Splat Charger

Max charge hold time

Value

1.25s
Sub weapon
Splash WallSplash Wall

Ink tank consumption

Base

60%

Build

56.05%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.417s

Durability

Base

800hp
Sub Power Up
Special weapon
Triple InkstrikeTriple Inkstrike

Points to special

Base

210p

Build

193p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Triple Inkstrike throw distance

Base

2
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

95.17%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

6.467s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.567s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

4.05s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73028.5
Suction Bomb 4.6180180
Suction Bomb 83028.5
Burst Bomb 06055
Burst Bomb 2.83532.1
Burst Bomb 42522.9
Fizzy Bomb 1.6-2.65045.9
Fizzy Bomb 3.8-5.453532.1
Curling Bomb 02019
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83028.5
Autobomb 2.85180180
Autobomb 6.53028.5
Ink Mine 3.64542.8
Ink Mine 83533.3
Angle Shooter 03533.3
Torpedo (Splash)2.61211.4
Torpedo 2.66057.1
Torpedo 63533.3
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 160
Maximum partial charge 80
Tap shot 40
Actions per ink tank
Splash WallTap shotsFully charged shots
×053.716.71
×123.612.95
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96

Build

1.006
Run Speed Up

Run speed (holding a full charge)

Base

0.2

Build

0.205
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.334
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

10
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

38hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.817s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

8.817s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

58
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.267s
Quick Super Jump