Support
Empty ability slot
Empty ability slot
Tacticooler
Ability Chunks Required
Sub Resistance Up
105
Swim Speed Up
60
Run Speed Up
30
Intensify Action
15
Quick Super Jump
15
Quick Respawn
10
Ink Resistance Up
10
Patch: 4.1
Main weapon
Classic SquifferClassic Squiffer

Charge time to full

Value

0.75s

Max charge hold time

Value

1.25s
Sub weapon
Point SensorPoint Sensor

Ink tank consumption

Base

45%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.25s

Velocity (decides range)

Base

1.38
Sub Power Up

Marking duration

Base

8s
Sub Power Up
Special weapon
Big BubblerBig Bubbler

Points to special

Base

190p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Big Bubbler shield durability

Base

2400hp
Special Power Up

Big Bubbler device durability

Base

1200hp
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

72.4%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

3.133s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

2.517s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

1.967s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73021.7/30
Suction Bomb 4.6180180/180
Suction Bomb 83021.7/30
Burst Bomb 06043.9/60
Burst Bomb 2.83525.6/35
Burst Bomb 42518.3/25
Fizzy Bomb 1.6-2.65036.6/50
Fizzy Bomb 3.8-5.453525.6/35
Curling Bomb 02014.4/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83021.7/30
Autobomb 2.85180180/180
Autobomb 6.53021.7/30
Ink Mine 3.64532.5/45
Ink Mine 83525.3/35
Angle Shooter 04028.9/40
Torpedo (Splash)2.6128.6/12
Torpedo 2.66043.4/60
Torpedo 63525.3/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 140
Maximum partial charge 80
Tap shot 40
Actions per ink tank
Point SensorTap shotsFully charged shots
×053.579.52
×129.465.24
×25.360.95
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

2.052
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.642
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96

Build

1.05
Run Speed Up

Run speed (holding a full charge)

Base

0.3

Build

0.314
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.334
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

10
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

38hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

7.117s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

8.133s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump