Support
Tacticooler
Ability Chunks Required
Run Speed Up
85
Ink Saver (Main)
30
Sub Resistance Up
30
Swim Speed Up
30
Intensify Action
15
Quick Respawn
15
Quick Super Jump
15
Special Saver
15
Special Charge Up
10
Special Power Up
10
Patch: 4.1
Main weapon
Classic SquifferClassic Squiffer

Charge time to full

Value

0.75s

Max charge hold time

Value

1.25s
Sub weapon
Point SensorPoint Sensor

Ink tank consumption

Base

45%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.25s

Velocity (decides range)

Base

1.38
Sub Power Up

Marking duration

Base

8s
Sub Power Up
Special weapon
Big BubblerBig Bubbler

Points to special

Base

190p

Build

185p
Special Charge Up

Special lost when splatted

Base

50%

Build

72.5%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

87.5%
Special Saver
Respawn Punisher

Big Bubbler shield durability

Base

2400hp

Build

2446hp
Special Power Up

Big Bubbler device durability

Base

1200hp

Build

1223hp
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%
Sub Resistance Up

Point Sensor tracking time

Base

8s
Sub Resistance Up

Ink Mine tracking time

Base

5s
Sub Resistance Up

Angle Shooter tracking time

Base

5s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damage
Splat Bomb 3.6180
Splat Bomb 730
Suction Bomb 4.6180
Suction Bomb 830
Burst Bomb 060
Burst Bomb 2.835
Burst Bomb 425
Fizzy Bomb 1.6-2.650
Fizzy Bomb 3.8-5.4535
Curling Bomb 020
Curling Bomb 1.6-4.6180
Curling Bomb 5-830
Autobomb 2.85180
Autobomb 6.530
Ink Mine 3.645
Ink Mine 835
Angle Shooter 040
Torpedo (Splash)2.612
Torpedo 2.660
Torpedo 635
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 140
Maximum partial charge 80
Tap shot 40
Actions per ink tank
Point SensorTap shotsFully charged shots
×058.5310.41
×132.195.72
×25.851.04
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

2.01
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.608
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96

Build

1.214
Run Speed Up

Run speed (holding a full charge)

Base

0.3

Build

0.34
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

8.633s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

9.383s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump