Build 1
Build 2
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Ability Chunks Required

55

55

55

30

30

10

10
Patch: 5.0
Main weapon
Classic Squiffer

Charge time to full
Value
0.75s
Max charge hold time
Value
1.25s
Sub weapon
Point Sensor

Ink tank consumption
Base
45%

No ink recovery time after usage
Value
1.25s
Velocity (decides range)
Base
1.38

Marking duration
Base
8s

Special weapon
Big Bubbler

Points to special
Base
190p
Build
180p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Big Bubbler shield durability
Base
2400hp

Big Bubbler device durability
Base
1200hp

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | |
|---|---|---|---|
| 3.6 | 180 | ||
| 7 | 30 | ||
| 4.6 | 180 | ||
| 8 | 30 | ||
| 0 | 60 | ||
| 2.8 | 35 | ||
| 4 | 25 | ||
| 1.6-2.6 | 50 | ||
| 3.8-5.45 | 35 | ||
| 0 | 20 | ||
| 1.6-4.6 | 180 | ||
| 5-8 | 30 | ||
| 2.85 | 180 | ||
| 6.5 | 30 | ||
| 3.6 | 45 | ||
| 8 | 35 | ||
| 0 | 40 | ||
| 2.6 | 12 | ||
| 2.6 | 60 | ||
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Fully charged shot | 140 |
| Maximum partial charge | 80 |
| Tap shot | 40 |
Actions per ink tank
| Point Sensor | Tap shots | Fully charged shots |
|---|---|---|
| ×0 | 64.74 | 11.51 |
| ×1 | 35.61 | 6.33 |
| ×2 | 6.47 | 1.15 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.104


Swim speed (holding Rainmaker)
Base
1.536
Build
1.683


Run speed (units per frame)
Base
0.96
Build
1.05

Run speed (holding a full charge)
Base
0.3
Build
0.314

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.334

Frames before enemy ink damage
Base
0
Build
10

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
38hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s
Build
7.117s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
8.133s


Super jump vulnerable frames
Base
80
Build
40

Super jump time (total)
Base
3.633s
Build
2.933s










