Support
Tacticooler
Ability Chunks Required
Ink Saver (Main)
90
Intensify Action
45
Quick Respawn
20
Sub Power Up
10
Ink Recovery Up
10
Quick Super Jump
10
Ink Resistance Up
10
Special Power Up
10
Sub Resistance Up
10
Swim Speed Up
10
Patch: 4.1
Main weapon
Classic SquifferClassic Squiffer

Charge time to full

Value

0.75s

Max charge hold time

Value

1.25s
Sub weapon
Point SensorPoint Sensor

Ink tank consumption

Base

45%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.25s

Velocity (decides range)

Base

1.38

Build

1.438
Sub Power Up

Marking duration

Base

8s

Build

8.783s
Sub Power Up
Special weapon
Big BubblerBig Bubbler

Points to special

Base

190p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Big Bubbler shield durability

Base

2400hp

Build

2446hp
Special Power Up

Big Bubbler device durability

Base

1200hp

Build

1223hp
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

95.17%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

6.467s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.567s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

4.05s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73028.5/30
Suction Bomb 4.6180180/180
Suction Bomb 83028.5/30
Burst Bomb 06055/60
Burst Bomb 2.83532.1/35
Burst Bomb 42522.9/25
Fizzy Bomb 1.6-2.65045.9/50
Fizzy Bomb 3.8-5.453532.1/35
Curling Bomb 02019/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83028.5/30
Autobomb 2.85180180/180
Autobomb 6.53028.5/30
Ink Mine 3.64542.8/45
Ink Mine 83533.3/35
Angle Shooter 04038/40
Torpedo (Splash)2.61211.4/12
Torpedo 2.66057.1/60
Torpedo 63533.3/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 140
Maximum partial charge 80
Tap shot 40
Actions per ink tank
Point SensorTap shotsFully charged shots
×071.2812.67
×139.26.97
×27.131.27
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

1.966
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.573
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96
Run Speed Up

Run speed (holding a full charge)

Base

0.3
Run Speed Up

Squid Surge charge to full frames

Base

45

Build

25
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.334
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

10
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

38hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.9s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

9.4s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

6.75s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

8.133s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

58
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.267s
Quick Super Jump