Build 1
Build 2
Compare

Ability Chunks Required

48

45

33

30

10

10

3
Patch: 4.1
Main weapon
Classic Squiffer

Charge time to full
Value
0.75s
Max charge hold time
Value
1.25s
Sub weapon
Point Sensor

Ink tank consumption
Base
45%
Build
43.7%

No ink recovery time after usage
Value
1.25s
Velocity (decides range)
Base
1.38

Marking duration
Base
8s

Special weapon
Big Bubbler

Points to special
Base
190p

Special lost when splatted
Base
50%
Build
35.39%


Special lost when splatted by RP user
Base
65%
Build
50.39%


Big Bubbler shield durability
Base
2400hp
Build
2446hp

Big Bubbler device durability
Base
1200hp
Build
1223hp

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 40 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Fully charged shot | 140 |
| Maximum partial charge | 80 |
| Tap shot | 40 |
Actions per ink tank
| Point Sensor | Tap shots | Fully charged shots |
|---|---|---|
| ×0 | 53.57 | 9.52 |
| ×1 | 30.16 | 5.36 |
| ×2 | 6.75 | 1.2 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.091


Swim speed (holding Rainmaker)
Base
1.536
Build
1.673


Run speed (units per frame)
Base
0.96
Build
1.105

Run speed (holding a full charge)
Base
0.3
Build
0.323

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.394

Frames before enemy ink damage
Base
0
Build
15

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
36.2hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.533s

Ink tank full recovery time (humanoid form)
Base
10s
Build
7.1s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s










