Build 1
Build 2
Compare


Ability Chunks Required

75

60

55

20

15

10

10
Patch: 5.0
Main weapon
Classic Squiffer

Charge time to full
Value
0.75s
Max charge hold time
Value
1.25s
Sub weapon
Point Sensor

Ink tank consumption
Base
45%

No ink recovery time after usage
Value
1.25s
Velocity (decides range)
Base
1.38
Build
1.438

Marking duration
Base
8s
Build
8.783s

Special weapon
Big Bubbler

Points to special
Base
190p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Big Bubbler shield durability
Base
2400hp

Big Bubbler device durability
Base
1200hp

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 40 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Fully charged shot | 140 |
| Maximum partial charge | 80 |
| Tap shot | 40 |
Actions per ink tank
| Point Sensor | Tap shots | Fully charged shots |
|---|---|---|
| ×0 | 53.57 | 9.52 |









