Support
Tacticooler
Ability Chunks Required
Sub Resistance Up
70
Swim Speed Up
60
Sub Power Up
55
Ink Saver (Sub)
30
Special Power Up
30
Ink Recovery Up
15
Run Speed Up
15
Patch: 4.0
Main weapon
Classic SquifferClassic Squiffer

Charge time to full

Value

0.75s

Max charge hold time

Value

1.25s
Sub weapon
Point SensorPoint Sensor

Ink tank consumption

Base

45%

Build

42.46%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.25s

Velocity (decides range)

Base

1.38

Build

1.584
Sub Power Up

Marking duration

Base

8s

Build

11.083s
Sub Power Up
Special weapon
Big BubblerBig Bubbler

Points to special

Base

190p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Big Bubbler shield durability

Base

2400hp

Build

2490hp
Special Power Up

Big Bubbler device durability

Base

1200hp

Build

1245hp
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

82.14%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.35s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.4s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.733s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73024.6
Suction Bomb 4.6180180
Suction Bomb 83024.6
Burst Bomb 06048
Burst Bomb 2.83528
Burst Bomb 42520
Fizzy Bomb 1.6-2.65040
Fizzy Bomb 3.8-5.453528
Curling Bomb 02016.4
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83024.6
Autobomb 2.85180180
Autobomb 6.53024.6
Ink Mine 3.64536.9
Ink Mine 83528.7
Angle Shooter 03528.7
Torpedo (Splash)2.6129.8
Torpedo 2.66049.2
Torpedo 63528.7
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Fully charged shot 140
Maximum partial charge 80
Tap shot 40
Actions per ink tank
Point SensorTap shotsFully charged shots
×053.579.52
×130.835.48
×28.081.44
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

1.859
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.487
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96
Run Speed Up

Run speed (holding a full charge)

Base

0.3
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump