Build 1
Build 2
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Ability Chunks Required

45

45

15

15

13

10
Patch: 5.0
Sub weapon
Squid Beakon

Ink tank consumption
Base
75%

No ink recovery time after usage
Value
0s
Quick Super Jump boost
Base
0AP
Build
14AP

Special weapon
Ink Storm

Points to special
Base
180p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Ink Storm duration
Base
8s

Ink Storm throw distance
Base
1.12

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | |
|---|---|---|---|
| 3.6 | 180 | ||
| 7 | 30 | ||
| 4.6 | 180 | ||
| 8 | 30 | ||
| 0 | 60 | ||
| 2.8 | 35 | ||
| 4 | 25 | ||
| 1.6-2.6 | 50 | ||
| 3.8-5.45 | 35 | ||
| 0 | 20 | ||
| 1.6-4.6 | 180 | ||
| 5-8 | 30 | ||
| 2.85 | 180 | ||
| 6.5 | 30 | ||
| 3.6 | 45 | ||
| 8 | 35 | ||
| 0 | 40 | ||
| 2.6 | 12 | ||
| 2.6 | 60 | ||
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Splash (Minimum) | 20 |
| Splash (Maximum) | 40 |
| Roll over | 25 |
Ink Storm damage
| Type | Damage |
|---|---|
| Tick | 0.4 |
Actions per ink tank
| Squid Beakon | Swings |
|---|---|
| ×0 | 33.33 |
| ×1 | 8.33 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.01


Swim speed (holding Rainmaker)
Base
1.536
Build
1.608


Run speed (units per frame)
Base
0.96

Squid Surge charge to full frames
Base
45
Build
35

Run speed in enemy ink
Base
0.24
Build
0.444

Frames before enemy ink damage
Base
0
Build
19

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
34.4hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s










