Build 1
Build 2
Compare


Ability Chunks Required

105

105

45

15

15

10
Patch: 5.1
Sub weapon
Suction Bomb

Ink tank consumption
Base
70%

No ink recovery time after usage
Value
1s
Velocity (decides range)
Base
1.12

Special weapon
Zipcaster

Points to special
Base
200p

Special lost when splatted
Base
50%
Build
41.07%


Special lost when splatted by RP user
Base
65%
Build
56.07%


Zipcaster hook ink consumption
Base
4%

Zipcaster ink consumption per sec
Base
10%

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | |
|---|---|---|---|
| 3.6 | 180 | ||
| 7 | 30 | ||
| 4.6 | 180 | ||
| 8 | 30 | ||
| 0 | 60 | ||
| 2.8 | 35 | ||
| 4 | 25 | ||
| 1.6-2.6 | 50 | ||
| 3.8-5.45 | 35 | ||
| 0 | 20 | ||
| 1.6-4.6 | 180 | ||
| 5-8 | 30 | ||
| 2.85 | 180 | ||
| 6.5 | 30 | ||
| 3.6 | 45 | ||
| 8 | 35 | ||
| 0 | 40 | ||
| 2.6 | 12 | ||
| 2.6 | 60 | ||
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Splash (Minimum) | 20 |
| Splash (Maximum) | 40 |
| Roll over | 25 |
Zipcaster damage
| Type | Distance | Damage |
|---|---|---|
| Splash | 0 | 80 |
| Splash | 4.8 | 45 |
| Splash | 6 | 35 |
Actions per ink tank
| Suction Bomb | Swings |
|---|---|
| ×0 | 33.33 |
| ×1 | 10 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92


Swim speed (holding Rainmaker)
Base
1.536


Run speed (units per frame)
Base
0.96

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.45s

Ink tank full recovery time (humanoid form)
Base
10s
Build
6.65s

Quick respawn time
Base
7.5s
Build
5.383s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
7.867s


Super jump vulnerable frames
Base
80
Build
50

Super jump time (total)
Base
3.633s
Build
3.133s









