Support
Empty ability slot
Empty ability slot
Tacticooler
Ability Chunks Required
Ink Saver (Sub)
60
Special Charge Up
55
Sub Resistance Up
55
Sub Power Up
15
Quick Respawn
15
Ink Resistance Up
15
Intensify Action
10
Swim Speed Up
10
Patch: 4.1
Sub weapon
Ink MineInk Mine

Ink tank consumption

Base

60%

Build

53.4%
Ink Saver (Sub)

No ink recovery time after usage

Value

0s

Marking duration

Base

5s
Sub Power Up

Marking radius

Base

3
Sub Power Up

Explosion radius

Base

8
Sub Power Up
Special weapon
Ultra StampUltra Stamp

Points to special

Base

180p

Build

162p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Ultra Stamp duration

Base

7.5s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

80.83%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.183s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.283s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.617s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73024.2/30
Suction Bomb 4.6180180/180
Suction Bomb 83024.2/30
Burst Bomb 06047.3/60
Burst Bomb 2.83527.6/35
Burst Bomb 42519.7/25
Fizzy Bomb 1.6-2.65039.5/50
Fizzy Bomb 3.8-5.453527.6/35
Curling Bomb 02016.1/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83024.2/30
Autobomb 2.85180180/180
Autobomb 6.53024.2/30
Ink Mine 3.64536.3/45
Ink Mine 83528.2/35
Angle Shooter 04032.3/40
Torpedo (Splash)2.6129.6/12
Torpedo 2.66048.4/60
Torpedo 63528.2/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Splash (Minimum) 15
Splash (Maximum) 30
Roll over 20
Ultra Stamp damage
TypeDistanceDamage
Throw (Direct) 220
Throw 460
Throw 830
Swing 0100
Swing 440
Actions per ink tank
Ink MineSwings
×050
×123.3
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016

Build

2.053
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613

Build

1.642
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04
Run Speed Up

Squid Surge charge to full frames

Base

45

Build

35
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump