Support
Tacticooler
Ability Chunks Required
Quick Respawn
75
Intensify Action
55
Special Saver
13
Sub Power Up
10
Ink Saver (Sub)
10
Sub Resistance Up
9
Patch: 5.1
Sub weapon
Ink MineInk Mine

Ink tank consumption

Base

60%

Build

57.69%
Ink Saver (Sub)

No ink recovery time after usage

Value

0s

Marking duration

Base

5s

Build

5.483s
Sub Power Up

Marking radius

Base

3

Build

3.1
Sub Power Up

Explosion radius

Base

8

Build

8.29
Sub Power Up
Special weapon
Ultra StampUltra Stamp

Points to special

Base

180p
Special Charge Up

Special lost when splatted

Base

50%

Build

30.68%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

45.68%
Special Saver
Respawn Punisher

Ultra Stamp duration

Base

7.5s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

82.14%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

4.35s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

3.4s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.733s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73024.6
Suction Bomb 4.6180180
Suction Bomb 83024.6
Burst Bomb 06048
Burst Bomb 2.83528
Burst Bomb 42520
Fizzy Bomb 1.6-2.65040
Fizzy Bomb 3.8-5.453528
Curling Bomb 02016.4
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83024.6
Autobomb 2.85180180
Autobomb 6.53024.6
Ink Mine 3.64536.9
Ink Mine 83528.7
Angle Shooter 04032.8
Torpedo (Splash)2.6129.8
Torpedo 2.66049.2
Torpedo 63528.7
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Splash (Minimum) 15
Splash (Maximum) 30
Roll over 20
Ultra Stamp damage
TypeDistanceDamage
Throw (Direct) 220
Throw 460
Throw 830
Swing 0100
Swing 440
Actions per ink tank
Ink MineSwings
×050
×121.16
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04
Run Speed Up

Squid Surge charge to full frames

Base

45

Build

22
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s

Build

5.667s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s

Build

7.867s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump