Support
Empty ability slot
Empty ability slot
Empty ability slot
Empty ability slot
Empty ability slot
Tacticooler
Ability Chunks Required
Sub Resistance Up
90
Quick Super Jump
10
Special Power Up
10
Sub Power Up
3
Ink Resistance Up
3
Patch: 4.1
Sub weapon
Splat BombSplat Bomb

Ink tank consumption

Base

70%
Ink Saver (Sub)

No ink recovery time after usage

Value

1s

Velocity (decides range)

Base

1.12

Build

1.225
Sub Power Up
Special weapon
Killer Wail 5.1Killer Wail 5.1

Points to special

Base

180p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Killer Wail 5.1 duration

Base

3s

Build

3.267s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

72.4%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

3.133s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

2.517s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

1.967s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBaseDamage
Splat Bomb 3.6180180/180
Splat Bomb 73021.7/30
Suction Bomb 4.6180180/180
Suction Bomb 83021.7/30
Burst Bomb 06043.9/60
Burst Bomb 2.83525.6/35
Burst Bomb 42518.3/25
Fizzy Bomb 1.6-2.65036.6/50
Fizzy Bomb 3.8-5.453525.6/35
Curling Bomb 02014.4/20
Curling Bomb 1.6-4.6180180/180
Curling Bomb 5-83021.7/30
Autobomb 2.85180180/180
Autobomb 6.53021.7/30
Ink Mine 3.64532.5/45
Ink Mine 83525.3/35
Angle Shooter 04028.9/40
Torpedo (Splash)2.6128.6/12
Torpedo 2.66043.4/60
Torpedo 63525.3/35
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Splash (Minimum) 15
Splash (Maximum) 30
Roll over 20
Killer Wail 5.1 damage
TypeDamage
Tick 3
Actions per ink tank
Splat BombSwings
×050
×115
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.394
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

15
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

36.2hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80

Build

58
Quick Super Jump

Super jump time (total)

Base

3.633s

Build

3.267s
Quick Super Jump