Build 1
Build 2
Compare

Ability Chunks Required

160

105

30
Patch: 6.0
Sub weapon
Splat Bomb

Ink tank consumption
Base
70%

No ink recovery time after usage
Value
1s
Velocity (decides range)
Base
1.12

Special weapon
Killer Wail 5.1

Points to special
Base
180p
Build
156p

Special lost when splatted
Base
50%
Build
35.39%


Special lost when splatted by RP user
Base
65%
Build
50.39%


Killer Wail 5.1 duration
Base
3s

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | |
|---|---|---|---|
| 3.6 | 180 | ||
| 7 | 30 | ||
| 4.6 | 180 | ||
| 8 | 30 | ||
| 0 | 60 | ||
| 2.8 | 35 | ||
| 4 | 25 | ||
| 1.6-2.6 | 50 | ||
| 3.8-5.45 | 35 | ||
| 0 | 20 | ||
| 1.6-4.6 | 180 | ||
| 5-8 | 30 | ||
| 2.85 | 180 | ||
| 6.5 | 30 | ||
| 3.6 | 45 | ||
| 8 | 35 | ||
| 0 | 40 | ||
| 2.6 | 12 | ||
| 2.6 | 60 | ||
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Splash (Minimum) | 15 |
| Splash (Maximum) | 30 |
| Roll over | 20 |
Killer Wail 5.1 damage
| Type | Damage |
|---|---|
| Tick | 3.5 |
Actions per ink tank
| Splat Bomb | Swings |
|---|---|
| ×0 | 77.02 |
| ×1 | 23.1 |
Movement
Weight
Base
Light
Swim speed (units per frame)
Base
2.016


Swim speed (holding Rainmaker)
Base
1.613


Run speed (units per frame)
Base
1.04

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s


Quick Respawn time (splatted by RP user)
Base
8.25s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









