Build 1
Build 2
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Ability Chunks Required

60

55

15

15

15

15

10

10

10

10

10
Patch: 5.1
Sub weapon
Splat Bomb

Ink tank consumption
Base
70%

No ink recovery time after usage
Value
1s
Velocity (decides range)
Base
1.12

Special weapon
Killer Wail 5.1

Points to special
Base
180p
Build
175p

Special lost when splatted
Base
50%
Build
41.07%


Special lost when splatted by RP user
Base
65%
Build
56.07%


Killer Wail 5.1 duration
Base
3s
Build
3.267s

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage | |
|---|---|---|---|
| 3.6 | 180 | ||
| 7 | 30 | ||
| 4.6 | 180 | ||
| 8 | 30 | ||
| 0 | 60 | ||
| 2.8 | 35 | ||
| 4 | 25 | ||
| 1.6-2.6 | 50 | ||
| 3.8-5.45 | 35 | ||
| 0 | 20 | ||
| 1.6-4.6 | 180 | ||
| 5-8 | 30 | ||
| 2.85 | 180 | ||
| 6.5 | 30 | ||
| 3.6 | 45 | ||
| 8 | 35 | ||
| 0 | 40 | ||
| 2.6 | 12 | ||
| 2.6 | 60 | ||
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Splash (Minimum) | 15 |
| Splash (Maximum) | 30 |
| Roll over | 20 |
Killer Wail 5.1 damage
| Type | Damage |
|---|---|
| Tick | 3.5 |
Actions per ink tank
| Splat Bomb | Swings |
|---|---|
| ×0 | 50 |
| ×1 | 15 |
Movement
Weight
Base
Light
Swim speed (units per frame)
Base
2.016
Build
1.814


Swim speed (holding Rainmaker)
Base
1.613
Build
1.451


Run speed (units per frame)
Base
1.04

Squid Surge charge to full frames
Base
45
Build
35

Run speed in enemy ink
Base
0.24
Build
0.334

Frames before enemy ink damage
Base
0
Build
10

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
38hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.717s

Ink tank full recovery time (humanoid form)
Base
10s
Build
8.267s

Quick respawn time
Base
7.5s
Build
5.967s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
8s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









