Build 1
Build 2
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Ability Chunks Required

90

45

30

30

10

10

10
Patch: 4.0
Sub weapon
Splash Wall

Ink tank consumption
Base
60%
Build
56.05%

No ink recovery time after usage
Value
1.417s
Durability
Base
800hp
Build
867.6hp

Special weapon
Ink Vac

Points to special
Base
200p
Build
195p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Ink Vac sucking radius
Base
0.8-3.3

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 35 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Splash vertical (Minimum) | 40 |
| Splash vertical (Maximum) | 120 |
| Splash horizontal (Minimum) | 35 |
| Splash horizontal (Maximum) | 70 |
| Roll over | 70 |
Ink Vac damage
| Type | Distance | Damage |
|---|---|---|
| Maximum charge | 8 | 220 |
| Minimum charge | 4 | 220 |
Actions per ink tank
| Splash Wall | Swings |
|---|---|
| ×0 | 10 |
| ×1 | 4.4 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
2.065


Swim speed (holding Rainmaker)
Base
1.536
Build
1.652


Run speed (units per frame)
Base
0.96

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24
Build
0.394

Frames before enemy ink damage
Base
0
Build
15

Damage from enemy ink per second
Base
18hp
Build
12hp

Max damage from enemy ink
Base
40hp
Build
36.2hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s
Build
2.9s

Ink tank full recovery time (humanoid form)
Base
10s
Build
9.4s

Quick respawn time
Base
7.5s
Build
5.3s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
7.867s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s










