Support
Empty ability slot
Empty ability slot
Tacticooler
Last-Ditch Effort
Ability Chunks Required
Special Charge Up
45
Ink Recovery Up
30
Sub Resistance Up
30
Special Saver
30
Ink Resistance Up
20
Ink Saver (Main)
15
Ink Saver (Sub)
15
Run Speed Up
15
Swim Speed Up
15
Special Power Up
10
Patch: 4.0
Sub weapon
Ink MineInk Mine

Ink tank consumption

Base

60%
Ink Saver (Sub)

No ink recovery time after usage

Value

0s

Marking duration

Base

5s
Sub Power Up

Marking radius

Base

3
Sub Power Up

Explosion radius

Base

8
Sub Power Up
Special weapon
Tenta MissilesTenta Missiles

Points to special

Base

210p

Build

193p
Special Charge Up

Special lost when splatted

Base

50%

Build

35.39%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%

Build

50.39%
Special Saver
Respawn Punisher

Tenta Missiles reticle radius

Base

140

Build

149.66
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

90.59%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

5.617s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

4.167s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

3.517s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73027.1
Suction Bomb 4.6180180
Suction Bomb 83027.1
Burst Bomb 06052.1
Burst Bomb 2.83530.4
Burst Bomb 42521.7
Fizzy Bomb 1.6-2.65043.5
Fizzy Bomb 3.8-5.453530.4
Curling Bomb 02018.1
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83027.1
Autobomb 2.85180180
Autobomb 6.53027.1
Ink Mine 3.64540.7
Ink Mine 83531.7
Angle Shooter 03531.7
Torpedo (Splash)2.61210.8
Torpedo 2.66054.3
Torpedo 63531.7
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Splash vertical (Minimum) 40
Splash vertical (Maximum) 150
Splash horizontal (Minimum) 30
Splash horizontal (Maximum) 150
Roll over 125
Tenta Missiles damage
TypeDistanceDamage
Splash 1.1150
Splash 2.150
Splash 530
Actions per ink tank
Ink MineVertical swingsHorizontal swings
×08.3312.5
×13.335
Movement

Weight

Base

Normal

Swim speed (units per frame)

Base

1.92

Build

1.728
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.536

Build

1.382
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

0.96
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24

Build

0.394
Ink Resistance Up

Frames before enemy ink damage

Base

0

Build

15
Ink Resistance Up

Damage from enemy ink per second

Base

18hp

Build

12hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp

Build

36.2hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump