Build 1
Build 2
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Ability Chunks Required

90

75

10

10

10
Patch: 5.0
Sub weapon
Curling Bomb

Ink tank consumption
Base
70%

No ink recovery time after usage
Value
1.167s
Velocity (decides range)
Base
0.4

Special weapon
Big Bubbler

Points to special
Base
180p
Build
175p

Special lost when splatted
Base
50%


Special lost when splatted by RP user
Base
65%


Big Bubbler shield durability
Base
2400hp
Build
2446hp

Big Bubbler device durability
Base
1200hp
Build
1223hp

Sub weapon effect defense
Toxic Mist movement reduction
Base
100%

Point Sensor tracking time
Base
8s

Ink Mine tracking time
Base
5s

Angle Shooter tracking time
Base
5s

Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
| Type | Distance | Base damage |
|---|---|---|
| 3.6 | 180 | |
| 7 | 30 | |
| 4.6 | 180 | |
| 8 | 30 | |
| 0 | 60 | |
| 2.8 | 35 | |
| 4 | 25 | |
| 1.6-2.6 | 50 | |
| 3.8-5.45 | 35 | |
| 0 | 20 | |
| 1.6-4.6 | 180 | |
| 5-8 | 30 | |
| 2.85 | 180 | |
| 6.5 | 30 | |
| 3.6 | 45 | |
| 8 | 35 | |
| 0 | 40 | |
| 2.6 | 12 | |
| 2.6 | 60 | |
| 6 | 35 |
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
| Type | Damage |
|---|---|
| Splash vertical (Minimum) | 40 |
| Splash vertical (Maximum) | 150 |
| Splash horizontal (Minimum) | 35 |
| Splash horizontal (Maximum) | 150 |
| Roll over | 125 |
Actions per ink tank
| Curling Bomb | Swings |
|---|---|
| ×0 | 15.65 |
| ×1 | 4.7 |
Movement
Weight
Base
Normal
Swim speed (units per frame)
Base
1.92
Build
1.966


Swim speed (holding Rainmaker)
Base
1.536
Build
1.573


Run speed (units per frame)
Base
0.96

Squid Surge charge to full frames
Base
45

Run speed in enemy ink
Base
0.24

Frames before enemy ink damage
Base
0

Damage from enemy ink per second
Base
18hp

Max damage from enemy ink
Base
40hp

Miscellaneous
Ink tank full recovery time (squid form)
Base
3s

Ink tank full recovery time (humanoid form)
Base
10s

Quick respawn time
Base
7.5s
Build
5.667s


Quick Respawn time (splatted by RP user)
Base
8.25s
Build
7.867s


Super jump vulnerable frames
Base
80

Super jump time (total)
Base
3.633s









