Support
Tacticooler
Ability Chunks Required
Ink Recovery Up
70
Sub Resistance Up
65
Swim Speed Up
45
Run Speed Up
25
Ink Saver (Main)
20
Ink Saver (Sub)
10
Patch: 5.1
Main weapon
Sploosh-o-maticSploosh-o-matic

Shot spread in degrees (jumping)

Base

18°
Intensify Action

Shot spread in degrees (ground)

Value

12°

No ink recovery time after usage

Value

0.25s
Sub weapon
Curling BombCurling Bomb

Ink tank consumption

Base

65%

Build

62.81%
Ink Saver (Sub)

No ink recovery time after usage

Value

1.167s

Velocity (decides range)

Base

0.4
Sub Power Up
Special weapon
Ultra StampUltra Stamp

Points to special

Base

180p
Special Charge Up

Special lost when splatted

Base

50%
Special Saver
Respawn Punisher

Special lost when splatted by RP user

Base

65%
Special Saver
Respawn Punisher

Ultra Stamp duration

Base

7.5s
Special Power Up
Sub weapon effect defense

Toxic Mist movement reduction

Base

100%

Build

77.06%
Sub Resistance Up

Point Sensor tracking time

Base

8s

Build

3.7s
Sub Resistance Up

Ink Mine tracking time

Base

5s

Build

2.95s
Sub Resistance Up

Angle Shooter tracking time

Base

5s

Build

2.317s
Sub Resistance Up
Point Sensor, Ink Mine and Angle Shooter tracking times are calculated against an opponent with 0AP of Sub Power Up.
Sub weapon damage defense
TypeDistanceBase damageDamage
Splat Bomb 3.6180180
Splat Bomb 73023.1
Suction Bomb 4.6180180
Suction Bomb 83023.1
Burst Bomb 06045.8
Burst Bomb 2.83526.7
Burst Bomb 42519.1
Fizzy Bomb 1.6-2.65038.2
Fizzy Bomb 3.8-5.453526.7
Curling Bomb 02015.4
Curling Bomb 1.6-4.6180180
Curling Bomb 5-83023.1
Autobomb 2.85180180
Autobomb 6.53023.1
Ink Mine 3.64534.6
Ink Mine 83526.9
Angle Shooter 04030.8
Torpedo (Splash)2.6129.2
Torpedo 2.66046.2
Torpedo 63526.9
Sprinkler and Splash Wall are not shown in the table but the damage caused by them can also be lowered by Sub Resistance Up
Main weapon damage
TypeDamage
Maximum 38 3 hits to splat
Minimum 19
Ultra Stamp damage
TypeDistanceDamage
Throw (Direct) 220
Throw 460
Throw 830
Swing 0100
Swing 440
Actions per ink tank
Curling BombShots
×0136.57
×150.8
Movement

Weight

Base

Light

Swim speed (units per frame)

Base

2.016

Build

1.879
Swim Speed Up
Ninja Squid

Swim speed (holding Rainmaker)

Base

1.613

Build

1.503
Swim Speed Up
Ninja Squid

Run speed (units per frame)

Base

1.04

Build

1.079
Run Speed Up

Run speed while shooting

Base

0.8

Build

0.819
Run Speed Up

Squid Surge charge to full frames

Base

45
Intensify Action

Run speed in enemy ink

Base

0.24
Ink Resistance Up

Frames before enemy ink damage

Base

0
Ink Resistance Up

Damage from enemy ink per second

Base

18hp
Ink Resistance Up

Max damage from enemy ink

Base

40hp
Ink Resistance Up
Miscellaneous

Ink tank full recovery time (squid form)

Base

3s

Build

2.6s
Ink Recovery Up

Ink tank full recovery time (humanoid form)

Base

10s

Build

7.583s
Ink Recovery Up

Quick respawn time

Base

7.5s
Quick Respawn
Respawn Punisher

Quick Respawn time (splatted by RP user)

Base

8.25s
Quick Respawn
Respawn Punisher

Super jump vulnerable frames

Base

80
Quick Super Jump

Super jump time (total)

Base

3.633s
Quick Super Jump